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ATF (Advanced Tactical Fighter) is a computer game released in for the ZX Spectrum, Commodore 64 and Amstrad CPC by Digital Integration. The player takes control of Lockheed's YF-22A Advanced Tactical Fighter (the craft which later became the F-22 Raptor) in a fictional war between two rival factions. The in-game world is a nameless collection of islands, which is randomly generated for each game. The fighter can be armed with a combination of cannon rounds (used to destroy enemy aircraft), ASRAAM missiles, and Maverick missiles for destroying ground targets, even those out of visual range.〔 == Gameplay == The display is a third-person view showing the player's ATF, which remains stationary on screen as the scenery scrolls past it, which takes up most of the screen. A head-up display is superimposed on the main screen; this shows engine thrust, the ATF's speed, ground height and altitude, along with the missile system available, direction of flight and a target's range and bearing. The right-hand side is devoted to the "on-board flight computer" which shows enemy positions on a world map, the status of weapon systems and the ATF itself. Above the flight computer display is a panel which shows the score and number of lives left. Below the main display is a panel which displays status reports, and below that indicators for fuel level, enemy missile lock on, "terrain following" status, "automatic landing" availability (activated when the ATF enters the catchment area surrounding allied bases), and undercarriage status. The "terrain following RADAR" prevents the ATF from colliding with the ground but reduces the craft's velocity.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「ATF (video game)」の詳細全文を読む スポンサード リンク
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